Specifically, how cleverly-integrated they are when it comes to giving players reason and appreciation for the depth of the narrative they’re about to become but another component of.Ĭompanions in RPGs are a vital element to get right. Namely the companions with which, completely optional a choice it is, you can recruit to form your motley crew aboard the newly-acquired Unreliable.
While this larger bulk of time was down to being pulled in many a direction by curious, semi-derelict buildings here, open reaches of the environment there, as well as some secondary activities certain characters would appreciate you seeing to in some capacity…perhaps the most striking element and reasoning behind this voluntary extension of playtime lies in the characters the game introduces you to. Alas, it was coming up to about five hours before I eventually made my way to Groundbreaker, the supposed “next stop” on my/our journey through the Halcyon system.
Granted, there are some necessary detours and slight complications to see to along the way, but for the most part - for those who simply want to follow the main beats of the tale being told - one’s time in Edgewater, the starting point in the game’s first planetary setting of Terra II, should be a relatively straightforward affair. Something that should only really take about an hour at most to see to completion. The first main quest in The Outer Worlds.